A boy in Lithuania with a computer and no map. What he built from nothing became open-source used by thousands, a seat at Meta, two exits, and now an attempt at something larger.
It started in Lithuania,
and it started at zero.
No connections.
No roadmap.
Just a computer and an obsession to understand how things worked.
While others played the game, I wanted to rebuild it.
That instinct was the only inheritance I needed. I was writing code before I left school, betting a whole life on a craft I taught myself.
Then the code started travelling
further than I ever could.
What began in a bedroom in Lithuania ended up inside products used around the world.
I open-sourced a set of iOS animation libraries: elastic pull-to-refresh, custom controls, loading states. Developers I had never met shipped them into apps around the world.
First lesson, and the one I still build by: the details are the product.
The craft opened doors
I never assumed were mine.
The same curiosity that started in a small bedroom eventually led to Meta, and products serving hundreds of thousands of people every month.
The distance between those worlds was smaller than I imagined. It was measured in craft.
So I stopped joining the rocket ships,
and started building them.
After two exits, I found myself asking a different question.
We had become incredibly good at capturing attention.
What would happen if we used the same technology to give attention, time, and clarity back to people?
Now I am applying the same craft to
humanity's most important technology.
A personal AI designed not to capture your attention, but to return your life to you.
That became RHISE AI.
And its first expression, Lucie.